Tuesday, July 24, 2012

Dự án việt hóa phần mềm kerkythea render



Chào các bạn,hôm nay tôi muốn giới thiệu đến các bạn công việc của tôi trong thời gian qua. Như đã biết kerkythea là phần mềm miễn phí tốt nhất dành cho người sử dụng phần mềm 3D như SketchUp.3dmax,v.v.. tôi đã ấp ủ một dự án việt hóa phần mềm này từ lâu nhưng đến nay mong ước đó mới trở thành hiện thực. Tôi đã mất một thời gian khoảng vài ngày để tìm kiếm phần mềm dịch vả hợp thức hóa nó với SketchUp và để nó phù hợp với kerkythea. Đến nay thật tuyệt vời..kerkythea đã có bản tiếng việt. 





Bạn có thể download : TẠI ĐÂY

Lưu ý. tôi chỉ dịch phần giao diện và cách làm việc còn các thông số liên quan đến phần mềm tôi giữ nguyên là tiếng anh nhằm đảm bảo tính toàn vẹn và không hiểu sai ngôn ngữ.

Đây là nguyên văn CODE tiếng anh của nó

"# English Language for Kerkythea Rendering System
# Translation by ...

PROGRESS "Progress"
MAT_BROWSER "Material Browser"
LIB_SELECTION "Library Selection"
RELOAD " Reload Reload Current Material Library"
QUICK_VIEW "Quick View"
RENDER_NOW " Render Now! Render with Selected Settings"
GL_VIEWER "OpenGL Viewer"
MENU_FILE "&File"
FILE_NEW "&New... Create New Scene"
FILE_OPEN "&Open... Ctl+O Open a 3D Format Scene"
FILE_MERGE "&Merge... Ctl+M Merge Current Scene with another 3D Format Scene"
FILE_SAVE_SCENE "&Save Scene... Ctl+S Save a 3D Format Scene"
FILE_SAVE_IMAGE "Save &Image... Ctl+I Save Rendered Image"
FILE_INSTALL_LIBRARY "Install &Library... Install a Kerkythea Library Archive"
FILE_RUN_SCRIPT "Run S&cript... Execute a Kerkythea Script File for Batch Work"
FILE_QUIT "Quit Alt+F4 Quit Kerkythea"
MENU_EDIT "&Edit"
EDIT_UNDO "Undo Ctrl+Z Undo last Viewer Change"
EDIT_REDO "Redo Ctrl+Y Redo last Viewer Change"
EDIT_GROUP "Group Group Selected Models"
EDIT_UNGROUP "Ungroup Ungroup Current Selection"
EDIT_DUPLICATE "Duplicate [Ins] Duplicate Current Selection"
EDIT_DELETE "Delete [Del] Delete Current Selection"
EDIT_SHOWALL "Show All All Objects become visible in the GL viewer"
EDIT_HIDE "Hide [H] Hides Current Selection"
EDIT_MATERIAL "Material... Alt+M Edit Selection Material"
EDIT_SELECTALL "Select All Select All Objects"
EDIT_UNSELECT "Unselect [Spc] Unselect Current Selection"
MENU_VIEW "&View"
VIEW_NAV "Navigation"
VIEW_ACT "Action"
VIEW_ADJ "Adjust"
VIEW_GIZMO "Gizmo"
VIEW_COMPASS "Compass"
VIEW_SETVIEW "Set View"
VIEW_GOTOSIDE "Goto Side"
NAV_GLOBAL "Global Mode"
NAV_INSPECTION "Inspection Mode"
NAV_FLY "Fly Mode"
ACT_SELECT "Select In select mode, the left mouse button selects objects"
ACT_ROTATE "Rotate [Q] In rotate mode, the left mouse button rotates the viewer"
ACT_PAN "Pan [P] In select mode, the left mouse button translates the viewer"
ACT_ROLL "Roll [R] In select mode, the left mouse button rolls (rotates through Z) the viewer"
ACT_DOLLY "Dolly [W] In select mode, the left mouse button is used for zoom in/out"
ACT_TRANSF "Transform"
ACT_MOVORG "Move to Origin Move scene center at the origin"
ACT_MOVGRD "Move to Ground Place scene on ground plane"
ACT_REVEYZ "Revert Y-Z Revert Y-Z axis"
COMPASS_XEYNZZ "X-East, Y-North, Z-Zenith"
COMPASS_XWYSZZ "X-West, Y-South, Z-Zenith"
COMPASS_XEZSYZ "X-East, Z-South, Y-Zenith"
COMPASS_XWZNYZ "X-West, Z-North, Y-Zenith"
COMPASS_XNYWZZ "X-North, Y-West, Z-Zenith"
COMPASS_XSYEZZ "X-South, Y-East, Z-Zenith"
COMPASS_XNZEYZ "X-North, Z-East, Y-Zenith"
COMPASS_XSZWYZ "X-South, Z-West, Y-Zenith"
GIZMO_TRANROT "Translate/Rotate Translate or Rotate around the Axis"
GIZMO_TRANMOVE "Translate/Move Translate along Axis or on the Planes"
GIZMO_SCALE "Scale Scale along Axis"
GIZMO_GLOBAL "Global Mode If checked, the gizmo axis are aligned to the global frame"
VIEW_POINT "Point Cloud Rendering Switch to Point Cloud Rendering"
VIEW_WIRE "Wireframe Rendering Switch to Wireframe Rendering"
VIEW_SOLID "Solid Rendering Switch to Solid Rendering (Textures+Lights)"
VIEW_MIXED "Mixed Rendering Switch to Mixed Rendering (selected objects appear solid)"
VIEW_HLINE "Hidden Line Removal Switch to Hidden Line Removal Rendering"
VIEW_IBOUNDBOX "Bounding Boxes (Instances) Draw Instances in Fast Mode (bounding boxes for packages)"
VIEW_IGRAVPOINT "Gravity Points (Instances) Draw Instances in Ultra Fast Mode (simple dots for packages)"
VIEW_PARALLEL "Parallel Switch to Parallel Projection"
VIEW_PERSPECTIVE "Perspective Switch to Perspective Projection"
VIEW_HIGHLIGHTOBJ "Highlight Object Highlights the object where the mouse cursor is over"
VIEW_HIGHLIGHTSEL "Highlight Selection Highlights the already selected objects (for solid rendering modes)"
VIEW_WIRESEL "Wireframe Selection The objects are selected from the wireframe (selecting easily objects from behind)"
VIEW_WIRECOLOR "Colored Wireframe A - different than white - color is used in wireframe selection based on object material"
VIEW_RESET "Reset [E] Reset all Viewing Parameters"
VIEW_CENTER "&Center [D] Pan Viewer until Scene or Selection is Centered"
VIEW_FIT "&Fit [F] Fit Scene or Selection to View"
VIEW_CYCLE "&Cycle [C] Cycle through Camera View"
VIEW_MOUNT "&Mount [U] Mount/Unmount the Camera View"
VIEW_TOP "Top [1] Top View (+z)"
VIEW_BOTTOM "Bottom [4] Bottom View (-z)"
VIEW_FRONT "Front (S) [2] Front View (-y) or View from the South"
VIEW_BACK "Back (N) [5] Back View (+y) or View from the North"
VIEW_LEFT "Left (W) [3] Left View (-x) or View from the West"
VIEW_RIGHT "Right (E) [6] Right View (+x) or View from the East"
MENU_INSERT "&Insert"
INS_MODEL "Model"
INS_GLOBALS "Globals"
INS_CAMERA "Camera..."
INS_OMNILIGHT "Omni Light..."
INS_SPOTLIGHT "Spot Light..."
INS_IESLIGHT "IES Light..."
INS_PROJLIGHT "Projector Light..."
INSFR_VIEWER "Viewer Frame"
INSFR_GLOBAL "Global Frame"
INSFR_CURSOR "Cursor Frame"
MENU_SETTINGS "&Settings"
SETTINGS_SCENE "Scene... Edit Global Settings, Lights and Cameras"
SETTINGS_SUNANDSKY "Sun and Sky... Launch Sun and Sky Wizard"
SETTINGS_MATERIALS "Materials... Edit Scene and Library Materials"
SETTINGS_ADVANCED "Advanced... Advanced Settings in the Parameterization Tree"
MENU_RENDER "&Render"
RENDER_SETUP "Setup... Edit Ray Tracing and Global Illumination Settings"
RENDER_START "Start... Bring up the Render Dialog and Start Rendering"
RENDER_PAUSE "Pause Pause Rendering"
RENDER_STOP "Stop Stop Rendering (immediately)"
RENDER_STOPNEXTPASS "Stop Next Pass Stop Rendering (before next pass - valid for progressive renders)"
MENU_TOOLS "&Tools"
TOOL_WALKTHROUGH "Walkthrough Animation... Create Special Walkthrough by Setting the key-frame Cameras"
TOOL_BITCOORDINATES "Bitmap Coordinates... Adjust the Bitmap Coordinates on the Selected Meshes"
TOOL_INSTBRUSH "Instancing Brush... Configure the Brush/Eraser to Create High Number of Instances"
MENU_WINDOW "&Window"
WND_IMAGE "Rendered Image"
WND_CONSOLE "Console Log"
WND_NETWORK "Network Log"
MENU_HELP "&Help"
HELP_BENCHMARK "Benchmark... Run a Series of Benchmarks on Current Scene"
HELP_ABOUT "About &Kerkythea... Display Kerkythea About Panel"
TLBR_OPEN " Open Open a 3D Format Scene"
TLBR_SAVESCENE " Save Scene Save a 3D Format Scene"
TLBR_SAVEIMAGE " Save Image Save Rendered Image"
TLBR_UNDO " Undo Undo last Viewer Change"
TLBR_REDO " Redo Redo last Viewer Change"
TLBR_HIDE " Hide Hides the Selected Objects"
TLBR_MATERIAL " Material Edit Selection Material"
TLBR_SELECT " Select Enter Selection Mode"
TLBR_ROTATE " Rotate Enter Rotation Mode"
TLBR_PAN " Pan Enter Pan Mode"
TLBR_ROLL " Roll Enter Roll Mode"
TLBR_DOLLY " Dolly Enter Zoom in/out Mode"
TLBR_RESET " Reset Reset all Viewing Parameters"
TLBR_CYCLE " Cycle Go to Next Camera"
TLBR_PERSP " Perspective/Parallel Switch between Perspective and Parallel View"
TLBR_TOP " Top Top View"
TLBR_BOTTOM " Bottom Bottom View"
TLBR_FRONT " Front (S) Front (South) View"
TLBR_BACK " Back (N) Back (North) View"
TLBR_LEFT " Left (W) Left (West) View"
TLBR_RIGHT " Right (E) Right (East) View"
TLBR_SHIMAGE " Image Show/Hide the Rendered Image"
TLBR_STARTRENDER " Start Render Start Rendering"
TLBR_PAUSERENDER " Pause Render Pause Rendering"
TLBR_STOPRENDER " Stop Render (immediately) Stop Rendering (immediately)"
QUIT_MAIN "Quit Kerkythea?"
QUIT_SAFE "Quiting during loading or rendering may cause an application crash.
(You can avoid this by waiting or stopping loading/rendering)

Are you sure you want to quit?"
QUIT_QUE "Are you sure you want to quit?"
QUIT_CRASH "Kerkythea has just crashed :("
QUIT_CRASHINFO "We are sorry for the inconvenience - your latest changes have been saved
with the name "recovered.xml" in the current directory. If the crash happened
during rendering, please consider sending the scene at bugs@kerkythea.net."
CRT_MYSCENE "My Scene"
CRT_MERGESCENE "Merge Scene"
CRT_OPENSCENE "Open Scene"
CRT_MERGING "Merging "
CRT_OPENING "Opening "
CRT_OPENINGSCENE "Opening Scene - "
CRT_SAVESCENE "Save Scene"
ELEM_SCENE "Scene"
ELEM_MODELER "Modeler"
ELEM_CAMERA "Camera"
ELEM_LIGHT "Light"
ELEM_HEADLIGHT "@Headlight@"
ELEM_MODELS "Models"
ELEM_LIGHTS "Lights"
ELEM_CAMERAS "Cameras"
SIMPLE_ERROR "Error"
FATAL_ERROR "Fatal Error"
ERROR_INITOPENTHREAD "Can not initiate thread for opening file!"
ERROR_COPYBITMAPS "The following textures could not be copied in the material library folder."
ERROR_SAVINGSCENE "Failed in saving active scene"
ERROR_INVALIDEXT "Invalid extension"
ERROR_UNKNOWNTYPE "The given 3d format can not be opened/saved!"
ERROR_UNKNOWNLIB "Unknown extension - can not extract library type!"
ERROR_LIBEXISTS "Library already exists! If this is a different library, rename it first with a non-existing name!"
ERROR_MIXPRERES "One or more previews have different resolution - preview file can not be saved!
This can be resolved by selecting all materials and rebuilding their icons."
ERROR_IMPORTLIB "Could not import archive library."
ERROR_LIBRENAME "Problems appeared during renaming files. Library may be incomplete or the 'names' file missing!"
ERROR_LIBDECOMP "Problems appeared during indexing library scene. Library may be slower in access!"
ERROR_INITSCRTHREAD "Can not initiate thread for executing script!"
ERROR_OPENIMAGE "Failed to open image! Unsupported extension?"
ERROR_SAVEIMAGE "Failed to save image! Unsupported extension?"
ERROR_NOCAMERAS "There are no cameras defined - please add camera to proceed to rendering!"
ERROR_INITRTTHREAD "Failed to initiate thread for ray tracing scene."
ERROR_DURRENDER "Some errors appeared during rendering - please check console logging.
The rendering may be incorrect in certain areas (black dots) or completely
black due to an initialization error. It may also be that there are not enough
resources to support the rendering technique used due to scene complexity.
Please save your scene!"
ERROR_INSCRIPT "It seems that the script contains errors and the execution has stopped."
ERROR_MODNOTEXISTS "Can not retrieve user module - not in module database."
ERROR_OPENSCENE "The given file (although supported) can not be opened."
ERROR_MISSMAPS "Missing Bitmaps"
ERROR_MISSMAPSEXT "The following bitmaps are missing. This will probably lead to incorrect rendering.
This can be corrected by locating the images and copying them to the corresponding folder."
ERROR_EMPTYSCENE "The current scene is empty - please, open a scene to run benchmark!"
ERROR_DELETE "Can not Delete"
ERROR_DELPACK "You can not delete the instance object of a package!"
WARN_CLEARSCN "This will clear your current scene! Are you sure to proceed?"
LIB_INSTALL "Install Library"
LIB_INSTALLED "Library Installation"
LIB_INSTALLSUC "The following libraries were successfully installed in the corresponding folders:"
LIB_INSTALLFAIL "The following archives had problems in installation:"
SCR_EXECUTE "Execute Script"
SCR_EXECUTING "Executing "
INFO_SAVEIMG "Save Image"
INFO_PAUSED "Rendering Paused"
INFO_PAUSEDOK "Press OK to continue with rendering!"
RENDERED_IMAGE "Rendered Image"
INFO_FRAME "Frame"
INFO_CAREFULLY "Proceed Carefully!"
INFO_ADVPROCEED "Making changes in the advanced parameterization during rendering,
make cause instability to the system.

Are you sure you want to proceed?"
INFO_ADDHLIGHT "Add Headlight?"
INFO_ADDHLIGHTEXT "The scene to be rendered does not contain any lights, probably resulting in a black image.
You have the option to quickly render with a default headlight.

Yes: Use default headlight and render.
No: Continue with no lights (ambient/sky only lighting) and render.
Cancel: Cancel rendering (and probably add new lights!)."
INFO_RUNBENCH "Run Benchmark?"
INFO_RUNBENCHEXT "Kerkythea, by default, will run a series of benchmarking tasks measuring the intersection and sampling rate.
While processing, the main application will freeze from several seconds to a few minutes, depending on 
the scene complexity and your cpu power (it is recommended to exit other applications).

Yes: Launch benchmark.
No: Abort benchmark."
INFO_FINBENCH "Finished Benchmark"
INFO_BENCHMARK "Intersection rate computed approximately at %.1f K rays/second.
Position sampling rate computed approximately at %.1f K samples/second.
Bitmap sampling rate computed approximately at %.1f K samples/second."
INFO_CURLIB "Current Library"
TRCM_CLEANUP "Clean Up Removes unused instances and textures from scene."
TRCM_SORT "Sort"
TRCM_RENAME "Rename..."
TRCM_EDITMAT "Edit Material..."
TRCM_EDITLIGHT "Edit Light..."
TRCM_EDITCAM "Edit Camera..."
TRCM_APPLYMAT "Apply Material"
TRCM_SMOOTHCS "Smooth"
TRCM_FLAT "Flat"
TRCM_SMOOTH "Smooth"
TRCM_OUTLINE "Outline"
TRCM_BEVEL "Bevel"
TRCM_NONE "None"
TRCM_WEAK "Weak"
TRCM_NORMAL "Normal"
TRCM_STRONG "Strong"
TRCM_LOOPSUB "Loop Subdivision"
TRCM_FLIPNORM "Flip Normals"
TRCM_VERTWELD "Vertex Welding"
TRCM_MODELING "Modeling"
TRCM_INSTSEL "Selection"
TRCM_INSTANCING "Instancing"
TRCM_CENTER "Center in View"
TRCM_FIT "Fit in View"
TRCM_GOTO "Go-to/Follow"
TRCM_SHOW "Show"
TRCM_HIDE "Hide"
TRCM_SELECT "Select"
TRCM_UNSELECT "Unselect"
TRCM_ENABLE "Enable"
TRCM_DISABLE "Disable"
TRCM_COLOR "Color..."
TRCM_GROUP "Group..."
TRCM_UNGROUP "Ungroup"
TRCM_DELETE "Delete"
TIP_UNDO "Undo last viewer change"
TIP_REDO "Redo last viewer change"
ADVOP_TITLE "Advanced Options"
ADVOP_HEADERS "Value
Parameter"
ADVOP_PARTREE "Parameterization Tree"
ADVOP_NONAME "[No Name]"
ERROR_PARSECOL "Error parsing color. Please enter a color in the form 'red:green:blue'"
ADVOP_ON "on"
ADVOP_OFF "off"
ADVOP_COPY "Copy"
ADVOP_PASTE "Paste"
ADVOP_PASTELNK "Paste Link"
ADVOP_REPLACE "Replace"
ADVOP_REPLACELNK "Replace Link"
ADVOP_RENAME "Rename"
ADVOP_REFRESH "Refresh"
TITLE_SELCOL "Select Color"
ADVOP_SETFILE "Set File..."
ADVOP_SETDIR "Set Directory..."
ERROR_COPYOBJ "Failed on making new object copy."
ERROR_PASTEOBJ "Failed on pasting object."
ERROR_REPLACEOBJ "Failed on replacing object."
ERROR_ADVEQUAL "Can not make equal because of different object types."
ADVOP_UNKNOWN "[Unknown]"
TITLE_SELFILE "Select File"
MAPCRD_TITLE "Bitmap Coordinates"
MAPCRD_UV "UV Projection"
MAPCRD_CUBIC "Cubic Projection"
MAPCRD_CYL "Cylindrical Projection"
MAPCRD_SPH "Spherical Projection"
MAPCRD_OFFX "Offset X"
MAPCRD_OFFY "Offset Y"
MAPCRD_SCLX "Scale X"
MAPCRD_SCLY "Scale Y"
MAPCRD_ROT "Rotation"
MAPSEL_TITLE "Bitmap Selection"
MAPSEL_OPEN "Open Image"
COM_BROWSE "Browse..."
COM_OK "Ok"
COM_CANCEL "Cancel"
COM_APPLY "Apply"
MBX_OK "&OK"
MBX_CANCEL "&Cancel"
MBX_YES "&Yes"
MBX_NO "&No"
MBX_QUIT "&Quit"
MBX_SAVE "&Save"
MBX_SKIP "&Skip"
MBX_SKIPALL "Skip &All"
MBX_DONTSAVE "&Don't Save"
FSL_ALLFILES "All Files (*)"
FSL_FNAME "&File Name:"
FSL_OK "&OK"
FSL_FFILTER "File F&ilter:"
FSL_RONLY "Read Only"
FSL_CANCEL "&Cancel"
FSL_DIR "Directory:"
FSL_BMARK "&Set bookmark Bookmark current directory."
FSL_CLBMARK "&Clear bookmarks Clear bookmarks."
FSL_UPDIR " Go up one directory Move up to higher directory."
FSL_HMDIR " Go to home directory Back to home directory."
FSL_WRDIR " Go to work directory Back to working directory."
FSL_VBMARK " Bookmarks Visit bookmarked directories."
FSL_CRTDIR " Create new directory Create new directory."
FSL_SWLIST " Show list Display directory with small icons."
FSL_SWICON " Show icons Display directory with big icons."
FSL_SWDET " Show details Display detailed directory listing."
FSL_SWHID1 " Show hidden files Show hidden files and directories."
FSL_SWHID2 " Hide Hidden Files Hide hidden files and directories."
FSL_DIRNAME "DirectoryName"
FSL_ICRDIR "Create New Directory"
FSL_ICRDIRNAME "Create new directory with name: "
FSL_ALREXISTS "Already Exists"
FSL_ALREXISTSINFO "File or directory %s already exists.
"
FSL_CANTCREATE "Cannot Create"
FSL_CANTCREATEINFO "Cannot create directory %s.
"
FSL_COPYFROM "Copy file from location:

%s

to location: "
FSL_COPYFILE "Copy File"
FSL_COPYOF "CopyOf"
FSL_ERRCOPY "Error Copying File"
FSL_ERRCOPYEX "Unable to copy file:

%s  to:  %s

Continue with operation?"
FSL_MOVEFROM "Move file from location:

%s

to location: "
FSL_MOVEFILE "Move File"
FSL_ERRMOVE "Error Moving File"
FSL_ERRMOVEEX "Unable to move file:

%s  to:  %s

Continue with operation?"
FSL_LINKFROM "Link file from location:

%s

to location: "
FSL_LINKFILE "Link File"
FSL_LINKTO "LinkTo"
FSL_ERRLINK "Error Linking File"
FSL_ERRLINKEX "Unable to link file:

%s  to:  %s

Continue with operation?"
FSL_DELFILE "Deleting files"
FSL_DELFILEEX "Are you sure you want to delete the file:

%s"
FSL_ERRDEL "Error Deleting File"
FSL_ERRDELEX "Unable to delete file:

%s

Continue with operation?"
FSL_GOUP "Up one level"
FSL_GOHOME "Home directory"
FSL_GOWORK "Work directory"
FSL_SELALL "Select all"
FSL_SORTBY "Sort by"
FSL_SORTNAME "Name"
FSL_SORTTYPE "Type"
FSL_SORTSIZE "Size"
FSL_SORTTIME "Time"
FSL_SORTUSER "User"
FSL_SORTGROUP "Group"
FSL_SORTREVERSE "Reverse"
FSL_SORTCASE "Ignore case"
FSL_VIEW "View"
FSL_VIEWICON "Small icons"
FSL_VIEWBIGICON "Big icons"
FSL_VIEWDETAIL "Details"
FSL_VIEWROWS "Rows"
FSL_VIEWCOLS "Columns"
FSL_VIEWHIDDEN "Hidden files"
FSL_IMGPREVIEW "Preview images"
FSL_IMGNORMAL "Normal images"
FSL_IMGMEDIUM "Medium images"
FSL_IMGGIANT "Giant images"
FSL_BOOKMARKS "Bookmarks"
FSL_SETBMARK "Set bookmark"
FSL_CLEARBMARK "Clear bookmarks"
FSL_CMNEWDIR "New directory..."
FSL_CMCOPY "Copy..."
FSL_CMMOVE "Move..."
FSL_CMLINK "Link..."
FSL_CMDEL "Delete..."
RENDER_TITLE "Camera and Settings"
RENDER_CUSTOM "## Custom Settings ##"
RENDER_CAM "Camera"
RENDER_RES "Resolution"
RENDER_SET "Settings"
RENDER_THRD "Threads"
RENDER_NET "Network"
RENDER_NONET "No Networking"
RENDER_SERVER "Server Port"
RENDER_CLIENT "Client"
RENDER_BACK "Render in Background"
RENDER_APPLY "Are you sure?"
RENDER_APPINFO "The selected settings will replace your current ones - changes will be permanent!"
ERROR_WRONGCAM "Improper Camera - The selected camera does not correspond to a camera in the active scene!"
ERROR_WRONGRES "Improper Resolution - Can not set camera resolution.
Perhaps, this is an error in the resolution format - try format 'pixels x lines'."
ERROR_WRONGSET "Improper Settings - The render settings are incorrect.
Please select other settings!"
ERROR_RTNOTFOUND "Ray Tracer Not Found - There is no relevant ray tracing information.
Please add basic ray tracer this through advanced settings!"
ERROR_MTNOTFOUND "Threaded Module Not Found - Threaded ray tracing module could not be found.
Can not initiate multithreading!"
ERROR_NOSCENE "No scene is currently active - can not set active camera!"
CONS_TITLE "Console Log"
ENTVAL_TITLE "Enter Value"
ENTVAL_NAME "Name"
ENTVAL_VAL "Value"
ENTVAL_NTITLE "Enter Name"
LIBSEL_IMPORT "Import"
LIBSEL_EXPORT "Export"
LIBSEL_DELETE "Delete"
ERROR_EXPORTLIB "Could not export archive library."
LIBSEL_REMDIR "This will remove the directory: "
LIBSEL_REMDIRWARN "All files contained in the directory will be permanently deleted - Are you sure?"
LIBSEL_ERRREMDIR "Could not remove directory: "
INFO_NODESC "[No Description]"
INST_TITLE "Instancing Brush"
INST_MODEL "Instance Click after you select your model to be instanced"
INST_CANVAS "Canvas Click to choose the ground to place your instances"
INST_PERTU "Perturbations"
INST_CONSTR "Constraints"
INST_MISC "Miscellaneous"
INST_GRID "Grid If checked, the instances are placed to the nearest grid location"
INST_NORDIR "Direction Choose the normal direction between 0 (canvas orientation) and 1 (original instance orientation)"
INST_NORPER "Normal Choose the amount of random perturbation to the normal vector between 0 (0 degrees) and 1 (180 degrees)"
INST_ROLLPER "Roll Choose the amount of random roll perturbation between 0 (0 degrees) and 1 (180 degrees)"
INST_SCLPER "Scale Choose the amount of random scale perturbation between 0 (no rescaling) and 1 (infinite rescaling)"
INST_MINDIST "Distance Choose the minimum distance between two instances (the lower this value is, the more dense will be the instance population)"
INST_RADIUS "Tool Size Choose the radius of the brush/eraser in screen coordinates (pixels) that is used to populate the 3d space"
INST_POPNUM "Population Choose the number of samples taken when automatically populating the canvas"
INST_FRSD "Front Side Samples are placed on front or back side based on the selection"
INST_MFDENS "Modified Density If checked, the sample density is propotional to intensity of the canvas
(the radiance modifier channel has to be edited accordingly)"
INST_POPUL "Populate Click to automatically populate the canvas (must be bounded surface)"
INST_BRUSH "Brush Click to start painting on the canvas using the selected instance"
INST_ERASER "Eraser Click to start removing instances
Right click to remove all instances"
INST_NEWPACK "New Package"
INST_POPULWARN "A degenerate surface is contained in the canvas that can not be populated.
(as an example, such surface can be an infinite plane or a zero area object)
"
INST_AMBIGUENT "Name Conflict"
INST_AMBIGUENTEXT "An instance with the same name already exists. Do you want to link
to existing instance or create a copy of the selected primitive model?

Yes: link to existing instance.
No: create a new copy."
ME_TITLE "Material Editor"
ME_BASICS "Basics"
ME_ADVANCED "Advanced"
ME_MODS "Modifiers"
ME_SETS "Settings"
ME_SCENE "Scene"
ME_APPLYSETS "Apply to same name materials"
ME_COPYTEX "Copy bitmaps in library folders"
ME_SMALLPRE "Small previews in selections"
ME_MODSHAPE "Model shape in preview"
ME_PREVIEW "Preview"
ME_SHADER "Shader"
ME_MODEL "Model"
ME_GETLIB "Get"
ME_UNDO "Undo Changes"
ME_APPLY "Apply Changes"
ME_CLOSE "Close Editor"
ME_INTERNAL "[Internal]"
ME_APPLYPROP "Apply All Properties?"
ME_APPLYPROP1 "The following properties have been found that already exist"
ME_APPLYPROP2 "Would you like to replace these as well?"
ME_COLOR "Color"
ME_BITMAP "Bitmap"
ME_PROC "Procedural"
ME_SELCOL "Select Color"
ME_RENAME "Rename..."
ME_SELSCENE "Scene Selection"
ME_TEXEDIT "Texture Editor"
MET_DELTEX "Delete Texture"
MET_ADDCOL "Add Color"
MET_ADDBIT "Add Bitmap"
MET_ADDPROC "Add Procedural"
MET_CLEAR "Clear"
MET_DELCOLS "Remove Colors"
MET_DELBITS "Remove Bitmaps"
MET_DELPROCS "Remove Procedurals"
MET_REMALL "Remove All"
MET_EDITEX "Edit Texture"
MET_ADDLAY "Add Additive Layer"
MET_ADDMASK "Add Mask Layer"
MET_ADDSYN "Add Synthesis Layer"
MET_COPTEX "Copy Texture"
MET_PASTEX "Paste Texture"
MWS_TITLE "Material Workshop"
MWS_SCENE "Scene Materials"
MWS_CURLIB "Current Library"
MWS_OPEN "Open"
MWS_SAVE "Save"
MWS_EDIT "Edit..."
MWS_RENAME "Rename..."
MWS_APPLYVW "Apply to Viewer"
MWS_REBUILD "Rebuild Selected"
MWS_SENDLIB "Send to Library"
MWS_NAMESYNC "Sync by Name"
MWS_FLAT "Flat"
MWS_SMOOTH "Smooth"
MWS_SMOOTHCS "Smooth"
MWS_NONE "None"
MWS_WEAK "Weak"
MWS_NORMAL "Normal"
MWS_STRONG "Strong"
MWS_OUTLINE "Outline"
MWS_LIVIEW "List/Icon View"
MWS_SELECTALL "Select All"
MWS_CLEAR "Clear"
MWS_MERGE "Merge..."
MWS_SAVEAS "Save As..."
MWS_APPLYLEFT "Apply to Left Pane"
MWS_ASSIGNPRE "Assign Preview..."
MWS_DELETE "Delete"
MWS_LIBSEL "Library Selection"
MWS_SAVELIB "Save Library"
MWS_QUESAVELIB1 "Do you want to save your current library before loading the new one?
(Cancel: aborts loading new library)"
MWS_CONTLOAD "Continue Loading?"
MWS_QUECONTLOAD "Do you still want to continue on loading new library despite failure in saving your current one?"
MWS_QUESAVELIB2 "Do you want to save your current library before clearing contents?
(Cancel: aborts clearing)"
MWS_CLEARCONT "Clear Contents?"
MWS_QUECLEARCONT "Do you still want to continue on clearing contents despite the failure in saving your current library?"
MWS_XMLNOTFOUND "Can not locate XML plugin modeler for saving material library."
MWS_XMLHEADFAIL "The XML file does not contain valid material library data.
The file is labeled '%s' while '%s' was expected."
ERROR_XMLPARSE "Can not parse XML file"
ERROR_LOADMAT "Problems appeared during loading material data."
ERROR_PRESAVE "Problems appeared during saving previews data."
ERROR_PREFORMAT "Format of previews is different from the currently supported."
SIMPLE_WARN "Warning"
ERROR_WRONGPRENUM "Number of images in the preview file differs from the number of saved materials."
MWS_OPENIMG "Open Image"
ERROR_HDRTOPRE "HDR image may not be assigned to a preview!"
ERROR_LIBSAVE "Cannot create library directory! Library is not saved."
ERROR_MATSAVE "Problems appeared during saving material data."
MWS_DELLIBMAT "Delete Library Material"
MWS_QDELLIBMAT "Are you sure you want to delete the selected material(s)?"
MWS_DELSCEMAT "Delete Scene Material"
MWS_QDELSCEMAT "Are you sure you want to delete the selected material(s)?
(Note that the corresponding model will be also deleted from the scene!)"
NET_TITLE "Network Log"
NET_HEADERS "Index
Address
Subscription
Last Commit
Contribution
Commits
Threads"
OPSET_TITLE "Open Settings"
OPSET_KEEP "Keep Current - Throw Away New"
OPSET_REPL "Replace With New - Throw Away Current"
OPSET_MRG "Merge - Add New To Current"
OPSET_MRG_KEEP "Merge - Name Collision: Keep"
OPSET_MRG_REPL "Merge - Name Collision: Replace"
OPSET_MRG_REPLMESH "Merge - Name Collision: Replace Mesh"
OPSET_MRG_REPLMAT "Merge - Name Collision: Replace Material"
OPSET_MRG_REPLPOS "Merge - Name Collision: Replace Position"
OPSET_MRG_REPLEMIT "Merge - Name Collision: Replace Emitter"
OPSET_MRG_REPLLENS "Merge - Name Collision: Replace Lens"
OPSET_GLBSET "Global Settings"
OPSET_RDRSET "Render Settings"
PRSL_TITLE "Procedural Selection"
RI_TITLE "Rendered Image"
RI_SAVE "Save"
RI_REFRESH "Refresh"
RI_TONEMAP "Tone Map"
RITM_NONE "None"
RITM_GC "Gamma Correction"
RITM_LCM "Linear Color Mapping"
RITM_ECM "Exponential Color Mapping"
RITM_EHCM "Exponential HSV Color Mapping"
RITM_EXPOSE "Exposure"
RITM_GAMMA "Gamma"
RITM_DARK "Dark"
RITM_BRIGHT "Bright"
RITM_REVCOR "Reverse Correction"
RI_BLOOM "Bloom"
RI_FILTER "Filter"
RIFI_NONE "None"
RIFI_MITCHELL "Mitchell-Netravali"
RIFI_CATMULL "Catmull-Rom"
ERROR_FILTERSUBMIT "Can not submit filter because it is not present!"
ERROR_FILTERENABLE "Problems appeared when trying to enable filter!"
RI_QUEABORT "Abort Render?"
RI_INFABORT "Closing rendered image window will stop rendering!
Are you sure?"
RS_TITLE "Render Settings"
RS_RTTAB "Ray Tracing"
RS_GITAB "Global Illumination"
RSRT_AA "Antialiasing"
RSRT_AAMETHOD "AA Method"
RSRT_AATHRES "AA Threshold"
RSRT_FUZZY "Fuzzy Tracing"
RSRT_SOFTSHAD "Soft Shadows"
RSRT_STOPCRIT "Stop Criterions"
RSRT_SCATBOUNCE "Max Scatter Bounces"
RSRT_DIRACBOUNCE "Max Dirac Bounces"
RSRT_BRIGHTTHRES "Brightness Threshold"
RSRT_TRANSLU "Trace Translucencies"
RSGI_METHOD "Method"
RSGI_SHOOT "Shooting"
RSGI_PHOTONS "Photons"
RSGI_SHOOTDEPTH "Shooting Depth"
RSGI_SPEC "Specularities"
RSGI_MESHDET "Mesh Detail"
RSGI_CAUSTICS "Caustics"
RSGI_CAUMETHOD "Method"
RSGI_DENSCOUNT "Density Count"
RSGI_FG "Final Gathering"
RSGI_RAYS "Rays"
RSGI_ACC "Accuracy"
RSGI_GATHDEPTH "Gathering Depth"
RSGI_TRACDEPTH "Tracing Depth"
RSGI_TRANSPAR "Transparencies"
RSGI_REFLECT "Reflections"
RSGI_REFRACT "Refractions"
RS_CUSTOM "Custom"
RSGI_NOTAVAIL "Not available"
RSGI_GPUNOTAVAIL "Sorry, the GPU gathering version is currently unavailable."
RS_LSOFF "Off"
RS_LSON "On"
RS_QUEADDMOD "Add Missing Modules?"
RS_INFADDMOD "The render setup is specifically designed to configure the standard ray tracer modules
w/o photon mapping global illumination. One or more of these modules are not present
in the current configuration and the setup wizard will not successfully apply changes!

Would you like to add and activate the module(s) prior to setup?
Yes: Add and activate module(s) and run setup.
No: Don't add module(s) but run setup anyway.
Cancel: Abort the setup wizard."
SKY_TITLE "Sun & Sky Wizard"
SKY_ADJSUN "Adjust Sun"
SKY_LOCATION "Location"
SKY_ZONE "Zone"
SKY_YEAR "Year"
SKY_MONTH "Month"
SKY_DAY "Day"
SKY_HOUR "Hour"
SKY_MIN "Minute"
SKY_SEC "Second"
SKY_SKIP "Skip (sun already exists)"
SKY_ADJSKY "Adjust Sky"
SKY_TYPE "Sky Type"
SKY_INTENS "Intensity"
SKY_TURBID "Turbidity"
SKY_MAPCOL "Map/Color"
SKY_POSERROR "Error in input data for sun position/radiance calculation."
SKY_SELCOL "Select Color"
SCST_TITLE "Scene Settings"
SCST_LITAB "Lights"
SCST_CAMTAB "Cameras"
SCST_GLOBALTAB "Global Settings"
SCST_RENAME "Rename"
SCST_REMOVE "Remove"
SCST_REMOVEALL "Remove All"
SCST_COLOR "Color"
SCST_TEXTURE "Texture"
SCST_SELCOLOR "Select Color"
WAIT_TITLE "Please wait..."
WAIT_STOPPING "Stopping thread - waiting for response..."
WANI_TITLE "Walkthrough Animation"
WANI_NAME "Name"
WANI_DUR "Duration (sec)"
WANI_RATE "Rate (frames/sec)"
WANI_INTERP "Interpolation"
WANI_CAM "Camera"
WANI_SPEED "Speed"
WANI_DELSLOT " Delete Delete this camera slot."
WANI_INSSLOT " Insert Insert new camera slot."
WANI_ADDNODE "Add Node"
WANI_MISSNAME "Missing Name"
WANI_INFMISSNAME "Please give a name for the walkthrough animation!"
WANI_EMPTYERR "Empty!"
WANI_INFEMPTYERR "You can not describe an animation path with no camera at all!"
WANI_SINERROR "Single Node!"
WANI_INFSINERROR "Describing an animation path normally needs at least 2 nodes!
You should add more nodes before running batch rendering!"
WANI_EXISTERR "Camera Already Exists"
WANI_INFEXISTERR "A camera with the same name already exists. Do you want to replace it?
"
WANI_ZERO "Zero"
WANI_VSLOW "Very Slow"
WANI_SLOW "Slow"
WANI_NORMAL "Normal"
WANI_FAST "Fast"
WANI_VFAST "Very Fast"
"

Và sau khi đã được dịch ra:

"# vietnamese Language for Kerkythea Rendering System
# Translation by ...ngocphuc1991

PROGRESS""
MAT_BROWSER "tìm kiếm vật liệu"
LIB_SELECTION "lựa chọn vật liệu"
Reload "Reload Reload Current Material Library"
QUICK_VIEW "xem nhanh"
RENDER_NOW "bắt đầu render"
GL_VIEWER "xem chế độ OpenGL"
MENU_FILE "tập tin"
FILE_NEW "tạo cảnh mới"
FILE_OPEN "mở một file mới"
FILE_MERGE "đưa một file khác vào file hiện hành"
FILE_SAVE_SCENE "lưu file"
FILE_SAVE_IMAGE "lưu ảnh"
FILE_INSTALL_LIBRARY "cài đặt thư viện"
FILE_RUN_SCRIPT "chạy script"
FILE_QUIT "thoát khỏi kerkythea"
MENU_EDIT "chỉnh sửa"
EDIT_UNDO "quay lại lệnh trước"
EDIT_REDO "quay lại lệnh UNDO"
EDIT_GROUP "nhóm đối tượng"
EDIT_UNGROUP "rã nhóm đối tượng"
EDIT_DUPLICATE "nhân đôi đối tượng"
EDIT_DELETE "xóa đối tượng"
EDIT_SHOWALL "hiển thị tất cả đối tượng"
EDIT_HIDE "ẩn đối tượng"
EDIT_MATERIAL "hiệu chỉnh vật liệu"
EDIT_SELECTALL "chọn tất cả"
EDIT_UNSELECT "bỏ chọn đối tượng"
MENU_VIEW "Xem"
VIEW_NAV "chuyển hướng"
VIEW_ACT "hành động"
VIEW_ADJ "điều chỉnh"
VIEW_GIZMO "Gizmo"
VIEW_COMPASS "Compass"
VIEW_SETVIEW "đặt góc nhìn"
VIEW_GOTOSIDE "chuyển đến góc"
NAV_GLOBAL "toàn cục"
NAV_INSPECTION "kiểm tra chế độ"
NAV_FLY "chế độ bay"
ACT_SELECT "lựa chọn In select mode, the left mouse button selects objects"
ACT_ROTATE "quay [Q] In rotate mode, the left mouse button rotates the viewer"
ACT_PAN "di chuyển [P] In select mode, the left mouse button translates the viewer"
ACT_ROLL "lăn [R] In select mode, the left mouse button rolls (rotates through Z) the viewer"
ACT_DOLLY "Dolly [W] In select mode, the left mouse button is used for zoom in/out"
ACT_TRANSF "biến đổi"
ACT_MOVORG "Move to Origin Move scene center at the origin"
ACT_MOVGRD "Move to Ground Place scene on ground plane"
COMPASS_XEYNZZ "X-đông, Y-bắc, Z-Zenith"
COMPASS_XWYSZZ "X-tây, Y-Nam, Z-Zenith"
COMPASS_XEZSYZ "X-đông, Z-Nam, Y-Zenith"
COMPASS_XWZNYZ "X-tây, Z-bắc, Y-Zenith"
COMPASS_XNYWZZ "X-bắc, tây Y, Z-Zenith"
COMPASS_XSYEZZ "X-Nam, đông Y, Z-Zenith"
COMPASS_XNZEYZ "X-bắc, đông Z-, Y-Zenith"
COMPASS_XSZWYZ "X-Nam, Z-tây, Y-Zenith"
GIZMO_TRANROT "dịch chuyển và quay quanh trục"
GIZMO_TRANMOVE "dịch chuyển theo trục hoặc trên mặt phẳng"
GIZMO_SCALE "scale theo trục"
GIZMO_GLOBAL "chế độ toàn cầu"
VIEW_POINT "chế độ xem điểm"
VIEW_WIRE "chế độ xem lưới "
VIEW_SOLID "chế độ xem toàn diện(Textures + Lights)"
VIEW_MIXED "Switch to Mixed Rendering (selected objects appear solid)"
VIEW_HLINE "Hidden "
VIEW_IBOUNDBOX "i bound box"
VIEW_IGRAVPOINT " Gravity "
VIEW_PARALLEL "hình chiếu trục đo"
VIEW_PERSPECTIVE "chế độ 3 điểm tụ"
VIEW_HIGHLIGHTOBJ "Highlight"
VIEW_HIGHLIGHTSEL "Highlight"
VIEW_WIRESEL "Wireframe"
VIEW_WIRECOLOR "Wireframe color"
VIEW_RESET "quay lại cài đặt ban đầu"
VIEW_CENTER "chính giữa màn hình"
VIEW_FIT "hem toàn màn hình"
VIEW_CYCLE "chu kì"
VIEW_MOUNT "Mount / Unmount"
VIEW_TOP "mặt trên (+ z)"
VIEW_BOTTOM "mặt dưới (-z)"
VIEW_FRONT "mặt phía nam"
VIEW_BACK "mặt phía bắc"
VIEW_LEFT "mặt phía tây"
VIEW_RIGHT "mặt phía đông"
MENU_INSERT "chèn"
INS_MODEL "đối tượng"
INS_GLOBALS "môi trường"
INS_CAMERA "camera"
INS_OMNILIGHT "đèn omni"
INS_SPOTLIGHT "đèn spotlight"
INS_IESLIGHT "đèn IES"
INS_PROJLIGHT "ánh sáng"
INSFR_VIEWER "khung nhìn"
INSFR_GLOBAL "khung hình toàn cục"
INSFR_CURSOR "Cursor Khung hình"
MENU_SETTINGS "cài đặt"
SETTINGS_SCENE "cài đặt mô hình"
SETTINGS_SUNANDSKY "cài đặt môi trường"
SETTINGS_MATERIALS "cài đặt vật liệu"
SETTINGS_ADVANCED "cài đặt nâng cao"
MENU_RENDER "Render"
RENDER_SETUP "cài đặt"
RENDER_START "bắt đầu"
RENDER_PAUSE "tạm dừng"
RENDER_STOP "dừng"
RENDER_STOPNEXTPASS "Stop Next Pass"
MENU_TOOLS "công cụ"
TOOL_WALKTHROUGH "làm phim"
TOOL_BITCOORDINATES "tạo bitmap"
TOOL_INSTBRUSH "scatter"
MENU_WINDOW "window"
WND_IMAGE "hiển thị khung render"
WND_CONSOLE "hiển thị console"
WND_NETWORK "render mạng"
MENU_HELP "trợ giúp"
HELP_BENCHMARK "Benchmark... Run a Series of Benchmarks on Current Scene"
HELP_ABOUT "About &Kerkythea... Display Kerkythea About Panel"
TLBR_OPEN " muốn mở file lên thì nhào zô mở file 3D"
TLBR_SAVESCENE "" lưu file nè bạn lưu file nè bạn""
TLBR_SAVEIMAGE " lưu ảnh thôi còn chờ gì nữa lưu ảnh thôi còn chờ gì nữa"
TLBR_UNDO " Undo Undo last Viewer Change"
TLBR_REDO " Redo Redo last Viewer Change"
TLBR_HIDE " Hide Hides the Selected Objects"
TLBR_MATERIAL " Material Edit Selection Material"
TLBR_SELECT " chọn Enter Selection Mode"
TLBR_ROTATE " quay Enter Rotation Mode"
TLBR_PAN " di chuyển Enter Pan Mode"
TLBR_ROLL " quay Enter Roll Mode"
TLBR_DOLLY " thu,phóng Enter Zoom in/out Mode"
TLBR_RESET " Reset Reset all Viewing Parameters"
TLBR_CYCLE " Cycle Go to Next Camera"
TLBR_PERSP " Perspective/Parallel Switch between Perspective and Parallel View"
TLBR_TOP " mặt trên Top View"
TLBR_BOTTOM " mặt đáy Bottom View"
TLBR_FRONT " Front (S) Front (South) View"
TLBR_BACK " Back (N) Back (North) View"
TLBR_LEFT " Left (W) Left (West) View"
TLBR_RIGHT " Right (E) Right (East) View"
TLBR_SHIMAGE " Image Show/Hide the Rendered Image"
TLBR_STARTRENDER " bắt đầu render Start Rendering"
TLBR_PAUSERENDER " dừng render Pause Rendering"
TLBR_STOPRENDER " dừng render (immediately) Stop Rendering (immediately)"
QUIT_MAIN "anh Phúc đẹp trai có chắc chắn thoát khỏi kerkythea?"
QUIT_SAFE "Quiting during loading or rendering may cause an application crash.
(You can avoid this by waiting or stopping loading/rendering)

anh Phúc đẹp trai có chắc chắn thoát khỏi kerkythea?"
QUIT_QUE "anh Phúc đẹp trai có chắc chắn thoát khỏi kerkythea?"
QUIT_CRASH "Kerkythea has just crashed :("
QUIT_CRASHINFO "We are sorry for the inconvenience - your latest changes have been saved
with the name "recovered.xml" in the current directory. If the crash happened
during rendering, please consider sending the scene at bugs@winskyserinarchsketch.blogspot.com."
CRT_MYSCENE "My Scene"
CRT_MERGESCENE "Merge Scene"
CRT_OPENSCENE "Open Scene"
CRT_MERGING "Merging "
CRT_OPENING "Opening "
CRT_OPENINGSCENE "Opening Scene - "
CRT_SAVESCENE "Save Scene"
ELEM_SCENE "Scene"
ELEM_MODELER "Modeler"
ELEM_CAMERA "Camera"
ELEM_LIGHT "ánh sáng"
ELEM_HEADLIGHT "@Headlight@"
ELEM_MODELS "Models"
ELEM_LIGHTS "ánh sáng"
ELEM_CAMERAS "Cameras"
SIMPLE_ERROR "lỗi"
FATAL_ERROR "Fatal Error"
ERROR_INITOPENTHREAD "Can not initiate thread for opening file!"
ERROR_COPYBITMAPS "The following textures could not be copied in the material library folder."
ERROR_SAVINGSCENE "Failed in saving active scene"
ERROR_INVALIDEXT "Invalid extension"
ERROR_UNKNOWNTYPE "The given 3d format can not be opened/saved!"
ERROR_UNKNOWNLIB "Unknown extension - can not extract library type!"
ERROR_LIBEXISTS "Library already exists! If this is a different library, rename it first with a non-existing name!"
ERROR_MIXPRERES "One or more previews have different resolution - preview file can not be saved!
This can be resolved by selecting all materials and rebuilding their icons."
ERROR_IMPORTLIB "Could not import archive library."
ERROR_LIBRENAME "Problems appeared during renaming files. Library may be incomplete or the 'names' file missing!"
ERROR_LIBDECOMP "Problems appeared during indexing library scene. Library may be slower in access!"
ERROR_INITSCRTHREAD "Can not initiate thread for executing script!"
ERROR_OPENIMAGE "Failed to open image! Unsupported extension?"
ERROR_SAVEIMAGE "Failed to save image! Unsupported extension?"
ERROR_NOCAMERAS "There are no cameras defined - please add camera to proceed to rendering!"
ERROR_INITRTTHREAD "Failed to initiate thread for ray tracing scene."
ERROR_DURRENDER "Some errors appeared during rendering - please check console logging.
The rendering may be incorrect in certain areas (black dots) or completely
black due to an initialization error. It may also be that there are not enough
resources to support the rendering technique used due to scene complexity.
Please save your scene!"
ERROR_INSCRIPT "It seems that the script contains errors and the execution has stopped."
ERROR_MODNOTEXISTS "Can not retrieve user module - not in module database."
ERROR_OPENSCENE "The given file (although supported) can not be opened."
ERROR_MISSMAPS "Missing Bitmaps"
ERROR_MISSMAPSEXT "The following bitmaps are missing. This will probably lead to incorrect rendering.
This can be corrected by locating the images and copying them to the corresponding folder."
ERROR_EMPTYSCENE "The current scene is empty - please, open a scene to run benchmark!"
ERROR_DELETE "Can not Delete"
ERROR_DELPACK "You can not delete the instance object of a package!"
WARN_CLEARSCN "This will clear your current scene! Are you sure to proceed?"
LIB_INSTALL "Install Library"
LIB_INSTALLED "Library Installation"
LIB_INSTALLSUC "The following libraries were successfully installed in the corresponding folders:"
LIB_INSTALLFAIL "The following archives had problems in installation:"
SCR_EXECUTE "Execute Script"
SCR_EXECUTING "Executing "
INFO_SAVEIMG "Save Image"
INFO_PAUSED "Rendering Paused"
INFO_PAUSEDOK "Press OK to continue with rendering!"
RENDERED_IMAGE "Rendered Image"
INFO_FRAME "Frame"
INFO_CAREFULLY "Proceed Carefully!"
INFO_ADVPROCEED "Making changes in the advanced parameterization during rendering,
make cause instability to the system.

Are you sure you want to proceed?"
INFO_ADDHLIGHT "Add Headlight?"
INFO_ADDHLIGHTEXT "The scene to be rendered does not contain any lights, probably resulting in a black image.
You have the option to quickly render with a default headlight.

Yes: Use default headlight and render.
No: Continue with no lights (ambient/sky only lighting) and render.
Cancel: Cancel rendering (and probably add new lights!)."
INFO_RUNBENCH "Run Benchmark?"
INFO_RUNBENCHEXT "Kerkythea, by default, will run a series of benchmarking tasks measuring the intersection and sampling rate.
While processing, the main application will freeze from several seconds to a few minutes, depending on 
the scene complexity and your cpu power (it is recommended to exit other applications).

Yes: Launch benchmark.
No: Abort benchmark."
INFO_FINBENCH "Finished Benchmark"
INFO_BENCHMARK "Intersection rate computed approximately at %.1f K rays/second.
Position sampling rate computed approximately at %.1f K samples/second.
Bitmap sampling rate computed approximately at %.1f K samples/second."
INFO_CURLIB "Current Library"
TRCM_CLEANUP "Clean Up Removes unused instances and textures from scene."
TRCM_SORT "Sort"
TRCM_RENAME "Rename..."
TRCM_EDITMAT "hiệu chỉnh vật liệu..."
TRCM_EDITLIGHT "hiệu chỉnh ánh sáng..."
TRCM_EDITCAM "hiệu chỉnh Camera..."
TRCM_APPLYMAT "áp dụng vật liệu"
TRCM_SMOOTHCS "làm mịn"
TRCM_FLAT "làm phẳng"
TRCM_SMOOTH "làm mịn"
TRCM_OUTLINE "Outline"
TRCM_BEVEL "Bevel"
TRCM_NONE "None"
TRCM_WEAK "Weak"
TRCM_NORMAL "Normal"
TRCM_STRONG "Strong"
TRCM_LOOPSUB "Loop Subdivision"
TRCM_FLIPNORM "Flip Normals"
TRCM_VERTWELD "Vertex Welding"
TRCM_MODELING "Modeling"
TRCM_INSTSEL "Selection"
TRCM_INSTANCING "Instancing"
TRCM_CENTER "chính giữa khung nhìn"
TRCM_FIT "vừa khung nhìn"
TRCM_GOTO "đi đến/đi theo"
TRCM_SHOW "hiển thị"
TRCM_HIDE "ẩn"
TRCM_SELECT "chọn"
TRCM_UNSELECT "bỏ chọn"
TRCM_ENABLE "đồng ý"
TRCM_DISABLE "không đồng ý"
TRCM_COLOR "màu sắc..."
TRCM_GROUP "nhóm..."
TRCM_UNGROUP "rã nhóm"
TRCM_DELETE "xóa"
TIP_UNDO "Undo last viewer change"
TIP_REDO "Redo last viewer change"
ADVOP_TITLE "Advanced Options"
ADVOP_HEADERS "Value
Parameter"
ADVOP_PARTREE "Parameterization Tree"
ADVOP_NONAME "[No Name]"
ERROR_PARSECOL "Error parsing color. Please enter a color in the form 'red:green:blue'"
ADVOP_ON "bật"
ADVOP_OFF "tắt"
ADVOP_COPY "sao chép"
ADVOP_PASTE "dán"
ADVOP_PASTELNK "dán link"
ADVOP_REPLACE "đè lên"
ADVOP_REPLACELNK "chép đè lên link"
ADVOP_RENAME "đổi tên"
ADVOP_REFRESH "Refresh"
TITLE_SELCOL "Select Color"
ADVOP_SETFILE "Set File..."
ADVOP_SETDIR "Set Directory..."
ERROR_COPYOBJ "Failed on making new object copy."
ERROR_PASTEOBJ "Failed on pasting object."
ERROR_REPLACEOBJ "Failed on replacing object."
ERROR_ADVEQUAL "Can not make equal because of different object types."
ADVOP_UNKNOWN "[Unknown]"
TITLE_SELFILE "Select File"
MAPCRD_TITLE "Bitmap Coordinates"
MAPCRD_UV "UV Projection"
MAPCRD_CUBIC "Cubic Projection"
MAPCRD_CYL "Cylindrical Projection"
MAPCRD_SPH "Spherical Projection"
MAPCRD_OFFX "Offset X"
MAPCRD_OFFY "Offset Y"
MAPCRD_SCLX "Scale X"
MAPCRD_SCLY "Scale Y"
MAPCRD_ROT "Rotation"
MAPSEL_TITLE "chọn ảnh bitmap"
MAPSEL_OPEN "mở file ảnh"
COM_BROWSE "tìm kiếm..."
COM_OK "đồng ý luôn"
COM_CANCEL "thoát"
COM_APPLY "chấp nhận"
MBX_OK "&chuẩn cmnr"
MBX_CANCEL "&thoát"
MBX_YES "&thoát đê "
MBX_NO "&để anh suy nghĩ đã"
MBX_QUIT "&thoát"
MBX_SAVE "&lưu"
MBX_SKIP "&bỏ qua"
MBX_SKIPALL "bỏ qua tất cả"
MBX_DONTSAVE "&không thèm lưu"
FSL_ALLFILES "tất cả các file (*)"
FSL_FNAME "tên file:"
FSL_OK "&chuẩn cmnr"
FSL_FFILTER "File F&ilter:"
FSL_RONLY "chỉ đọc"
FSL_CANCEL "thoát"
FSL_DIR "Directory:"
FSL_BMARK "&Set bookmark Bookmark current directory."
FSL_CLBMARK "&Clear bookmarks Clear bookmarks."
FSL_UPDIR " Go up one directory Move up to higher directory."
FSL_HMDIR " Go to home directory Back to home directory."
FSL_WRDIR " Go to work directory Back to working directory."
FSL_VBMARK " Bookmarks Visit bookmarked directories."
FSL_CRTDIR " Create new directory Create new directory."
FSL_SWLIST " Show list Display directory with small icons."
FSL_SWICON " Show icons Display directory with big icons."
FSL_SWDET " Show details Display detailed directory listing."
FSL_SWHID1 " Show hidden files Show hidden files and directories."
FSL_SWHID2 " Hide Hidden Files Hide hidden files and directories."
FSL_DIRNAME "DirectoryName"
FSL_ICRDIR "Create New Directory"
FSL_ICRDIRNAME "Create new directory with name: "
FSL_ALREXISTS "Already Exists"
FSL_ALREXISTSINFO "File or directory %s already exists.
"
FSL_CANTCREATE "Cannot Create"
FSL_CANTCREATEINFO "Cannot create directory %s.
"
FSL_COPYFROM "Copy file from location:

%s

to location: "
FSL_COPYFILE "Copy File"
FSL_COPYOF "CopyOf"
FSL_ERRCOPY "Error Copying File"
FSL_ERRCOPYEX "Unable to copy file:

%s  to:  %s

Continue with operation?"
FSL_MOVEFROM "Move file from location:

%s

to location: "
FSL_MOVEFILE "Move File"
FSL_ERRMOVE "Error Moving File"
FSL_ERRMOVEEX "Unable to move file:

%s  to:  %s

Continue with operation?"
FSL_LINKFROM "Link file from location:

%s

to location: "
FSL_LINKFILE "Link File"
FSL_LINKTO "LinkTo"
FSL_ERRLINK "Error Linking File"
FSL_ERRLINKEX "Unable to link file:

%s  to:  %s

Continue with operation?"
FSL_DELFILE "Deleting files"
FSL_DELFILEEX "Are you sure you want to delete the file:

%s"
FSL_ERRDEL "Error Deleting File"
FSL_ERRDELEX "Unable to delete file:

%s

Continue with operation?"
FSL_GOUP "Up one level"
FSL_GOHOME "Home directory"
FSL_GOWORK "Work directory"
FSL_SELALL "Select all"
FSL_SORTBY "Sort by"
FSL_SORTNAME "Name"
FSL_SORTTYPE "Type"
FSL_SORTSIZE "Size"
FSL_SORTTIME "Time"
FSL_SORTUSER "User"
FSL_SORTGROUP "Group"
FSL_SORTREVERSE "Reverse"
FSL_SORTCASE "Ignore case"
FSL_VIEW "View"
FSL_VIEWICON "Small icons"
FSL_VIEWBIGICON "Big icons"
FSL_VIEWDETAIL "Details"
FSL_VIEWROWS "Rows"
FSL_VIEWCOLS "Columns"
FSL_VIEWHIDDEN "Hidden files"
FSL_IMGPREVIEW "Preview images"
FSL_IMGNORMAL "Normal images"
FSL_IMGMEDIUM "Medium images"
FSL_IMGGIANT "Giant images"
FSL_BOOKMARKS "Bookmarks"
FSL_SETBMARK "Set bookmark"
FSL_CLEARBMARK "Clear bookmarks"
FSL_CMNEWDIR "New directory..."
FSL_CMCOPY "Copy..."
FSL_CMMOVE "Move..."
FSL_CMLINK "Link..."
FSL_CMDEL "Delete..."
RENDER_TITLE "Camera and Settings"
RENDER_CUSTOM "## Custom Settings ##"
RENDER_CAM "Camera"
RENDER_RES "Resolution"
RENDER_SET "Settings"
RENDER_THRD "Threads"
RENDER_NET "Network"
RENDER_NONET "No Networking"
RENDER_SERVER "Server Port"
RENDER_CLIENT "Client"
RENDER_BACK "Render in Background"
RENDER_APPLY "Are you sure?"
RENDER_APPINFO "The selected settings will replace your current ones - changes will be permanent!"
ERROR_WRONGCAM "Improper Camera - The selected camera does not correspond to a camera in the active scene!"
ERROR_WRONGRES "Improper Resolution - Can not set camera resolution.
Perhaps, this is an error in the resolution format - try format 'pixels x lines'."
ERROR_WRONGSET "Improper Settings - The render settings are incorrect.
Please select other settings!"
ERROR_RTNOTFOUND "Ray Tracer Not Found - There is no relevant ray tracing information.
Please add basic ray tracer this through advanced settings!"
ERROR_MTNOTFOUND "Threaded Module Not Found - Threaded ray tracing module could not be found.
Can not initiate multithreading!"
ERROR_NOSCENE "No scene is currently active - can not set active camera!"
CONS_TITLE "Console Log"
ENTVAL_TITLE "Enter Value"
ENTVAL_NAME "Name"
ENTVAL_VAL "Value"
ENTVAL_NTITLE "Enter Name"
LIBSEL_IMPORT "Import"
LIBSEL_EXPORT "Export"
LIBSEL_DELETE "Delete"
ERROR_EXPORTLIB "Could not export archive library."
LIBSEL_REMDIR "This will remove the directory: "
LIBSEL_REMDIRWARN "All files contained in the directory will be permanently deleted - Are you sure?"
LIBSEL_ERRREMDIR "Could not remove directory: "
INFO_NODESC "[No Description]"
INST_TITLE "Instancing Brush"
INST_MODEL "Instance Click after you select your model to be instanced"
INST_CANVAS "Canvas Click to choose the ground to place your instances"
INST_PERTU "Perturbations"
INST_CONSTR "Constraints"
INST_MISC "Miscellaneous"
INST_GRID "Grid If checked, the instances are placed to the nearest grid location"
INST_NORDIR "Direction Choose the normal direction between 0 (canvas orientation) and 1 (original instance orientation)"
INST_NORPER "Normal Choose the amount of random perturbation to the normal vector between 0 (0 degrees) and 1 (180 degrees)"
INST_ROLLPER "Roll Choose the amount of random roll perturbation between 0 (0 degrees) and 1 (180 degrees)"
INST_SCLPER "Scale Choose the amount of random scale perturbation between 0 (no rescaling) and 1 (infinite rescaling)"
INST_MINDIST "Distance Choose the minimum distance between two instances (the lower this value is, the more dense will be the instance population)"
INST_RADIUS "Tool Size Choose the radius of the brush/eraser in screen coordinates (pixels) that is used to populate the 3d space"
INST_POPNUM "Population Choose the number of samples taken when automatically populating the canvas"
INST_FRSD "Front Side Samples are placed on front or back side based on the selection"
INST_MFDENS "Modified Density If checked, the sample density is propotional to intensity of the canvas
(the radiance modifier channel has to be edited accordingly)"
INST_POPUL "Populate Click to automatically populate the canvas (must be bounded surface)"
INST_BRUSH "Brush Click to start painting on the canvas using the selected instance"
INST_ERASER "Eraser Click to start removing instances
Right click to remove all instances"
INST_NEWPACK "New Package"
INST_POPULWARN "A degenerate surface is contained in the canvas that can not be populated.
(as an example, such surface can be an infinite plane or a zero area object)
"
INST_AMBIGUENT "Name Conflict"
INST_AMBIGUENTEXT "An instance with the same name already exists. Do you want to link
to existing instance or create a copy of the selected primitive model?

Yes: link to existing instance.
No: create a new copy."
ME_TITLE "Material Editor"
ME_BASICS "Basics"
ME_ADVANCED "Advanced"
ME_MODS "Modifiers"
ME_SETS "Settings"
ME_SCENE "Scene"
ME_APPLYSETS "Apply to same name materials"
ME_COPYTEX "Copy bitmaps in library folders"
ME_SMALLPRE "Small previews in selections"
ME_MODSHAPE "Model shape in preview"
ME_PREVIEW "Preview"
ME_SHADER "Shader"
ME_MODEL "Model"
ME_GETLIB "Get"
ME_UNDO "Undo Changes"
ME_APPLY "Apply Changes"
ME_CLOSE "Close Editor"
ME_INTERNAL "[Internal]"
ME_APPLYPROP "Apply All Properties?"
ME_APPLYPROP1 "The following properties have been found that already exist"
ME_APPLYPROP2 "Would you like to replace these as well?"
ME_COLOR "Color"
ME_BITMAP "Bitmap"
ME_PROC "Procedural"
ME_SELCOL "Select Color"
ME_RENAME "Rename..."
ME_SELSCENE "Scene Selection"
ME_TEXEDIT "Texture Editor"
MET_DELTEX "Delete Texture"
MET_ADDCOL "Add Color"
MET_ADDBIT "Add Bitmap"
MET_ADDPROC "Add Procedural"
MET_CLEAR "Clear"
MET_DELCOLS "Remove Colors"
MET_DELBITS "Remove Bitmaps"
MET_DELPROCS "Remove Procedurals"
MET_REMALL "Remove All"
MET_EDITEX "Edit Texture"
MET_ADDLAY "Add Additive Layer"
MET_ADDMASK "Add Mask Layer"
MET_ADDSYN "Add Synthesis Layer"
MET_COPTEX "Copy Texture"
MET_PASTEX "Paste Texture"
MWS_TITLE "Material Workshop"
MWS_SCENE "Scene Materials"
MWS_CURLIB "Current Library"
MWS_OPEN "Open"
MWS_SAVE "Save"
MWS_EDIT "Edit..."
MWS_RENAME "Rename..."
MWS_APPLYVW "Apply to Viewer"
MWS_REBUILD "Rebuild Selected"
MWS_SENDLIB "Send to Library"
MWS_NAMESYNC "Sync by Name"
MWS_FLAT "Flat"
MWS_SMOOTH "Smooth"
MWS_SMOOTHCS "Smooth"
MWS_NONE "None"
MWS_WEAK "Weak"
MWS_NORMAL "Normal"
MWS_STRONG "Strong"
MWS_OUTLINE "Outline"
MWS_LIVIEW "List/Icon View"
MWS_SELECTALL "Select All"
MWS_CLEAR "Clear"
MWS_MERGE "Merge..."
MWS_SAVEAS "Save As..."
MWS_APPLYLEFT "Apply to Left Pane"
MWS_ASSIGNPRE "Assign Preview..."
MWS_DELETE "Delete"
MWS_LIBSEL "Library Selection"
MWS_SAVELIB "Save Library"
MWS_QUESAVELIB1 "Do you want to save your current library before loading the new one?
(Cancel: aborts loading new library)"
MWS_CONTLOAD "Continue Loading?"
MWS_QUECONTLOAD "Do you still want to continue on loading new library despite failure in saving your current one?"
MWS_QUESAVELIB2 "Do you want to save your current library before clearing contents?
(Cancel: aborts clearing)"
MWS_CLEARCONT "Clear Contents?"
MWS_QUECLEARCONT "Do you still want to continue on clearing contents despite the failure in saving your current library?"
MWS_XMLNOTFOUND "Can not locate XML plugin modeler for saving material library."
MWS_XMLHEADFAIL "The XML file does not contain valid material library data.
The file is labeled '%s' while '%s' was expected."
ERROR_XMLPARSE "Can not parse XML file"
ERROR_LOADMAT "Problems appeared during loading material data."
ERROR_PRESAVE "Problems appeared during saving previews data."
ERROR_PREFORMAT "Format of previews is different from the currently supported."
SIMPLE_WARN "Warning"
ERROR_WRONGPRENUM "Number of images in the preview file differs from the number of saved materials."
MWS_OPENIMG "Open Image"
ERROR_HDRTOPRE "HDR image may not be assigned to a preview!"
ERROR_LIBSAVE "Cannot create library directory! Library is not saved."
ERROR_MATSAVE "Problems appeared during saving material data."
MWS_DELLIBMAT "Delete Library Material"
MWS_QDELLIBMAT "Are you sure you want to delete the selected material(s)?"
MWS_DELSCEMAT "Delete Scene Material"
MWS_QDELSCEMAT "Are you sure you want to delete the selected material(s)?
(Note that the corresponding model will be also deleted from the scene!)"
NET_TITLE "Network Log"
NET_HEADERS "Index
Address
Subscription
Last Commit
Contribution
Commits
Threads"
OPSET_TITLE "Open Settings"
OPSET_KEEP "Keep Current - Throw Away New"
OPSET_REPL "Replace With New - Throw Away Current"
OPSET_MRG "Merge - Add New To Current"
OPSET_MRG_KEEP "Merge - Name Collision: Keep"
OPSET_MRG_REPL "Merge - Name Collision: Replace"
OPSET_MRG_REPLMESH "Merge - Name Collision: Replace Mesh"
OPSET_MRG_REPLMAT "Merge - Name Collision: Replace Material"
OPSET_MRG_REPLPOS "Merge - Name Collision: Replace Position"
OPSET_MRG_REPLEMIT "Merge - Name Collision: Replace Emitter"
OPSET_MRG_REPLLENS "Merge - Name Collision: Replace Lens"
OPSET_GLBSET "Global Settings"
OPSET_RDRSET "Render Settings"
PRSL_TITLE "Procedural Selection"
RI_TITLE "Rendered Image"
RI_SAVE "Save"
RI_REFRESH "Refresh"
RI_TONEMAP "Tone Map"
RITM_NONE "None"
RITM_GC "Gamma Correction"
RITM_LCM "Linear Color Mapping"
RITM_ECM "Exponential Color Mapping"
RITM_EHCM "Exponential HSV Color Mapping"
RITM_EXPOSE "Exposure"
RITM_GAMMA "Gamma"
RITM_DARK "Dark"
RITM_BRIGHT "Bright"
RITM_REVCOR "Reverse Correction"
RI_BLOOM "Bloom"
RI_FILTER "Filter"
RIFI_NONE "None"
RIFI_MITCHELL "Mitchell-Netravali"
RIFI_CATMULL "Catmull-Rom"
ERROR_FILTERSUBMIT "Can not submit filter because it is not present!"
ERROR_FILTERENABLE "Problems appeared when trying to enable filter!"
RI_QUEABORT "Abort Render?"
RI_INFABORT "Closing rendered image window will stop rendering!
Are you sure?"
RS_TITLE "Render Settings"
RS_RTTAB "Ray Tracing"
RS_GITAB "Global Illumination"
RSRT_AA "Antialiasing"
RSRT_AAMETHOD "AA Method"
RSRT_AATHRES "AA Threshold"
RSRT_FUZZY "Fuzzy Tracing"
RSRT_SOFTSHAD "Soft Shadows"
RSRT_STOPCRIT "Stop Criterions"
RSRT_SCATBOUNCE "Max Scatter Bounces"
RSRT_DIRACBOUNCE "Max Dirac Bounces"
RSRT_BRIGHTTHRES "Brightness Threshold"
RSRT_TRANSLU "Trace Translucencies"
RSGI_METHOD "Method"
RSGI_SHOOT "Shooting"
RSGI_PHOTONS "Photons"
RSGI_SHOOTDEPTH "Shooting Depth"
RSGI_SPEC "Specularities"
RSGI_MESHDET "Mesh Detail"
RSGI_CAUSTICS "Caustics"
RSGI_CAUMETHOD "Method"
RSGI_DENSCOUNT "Density Count"
RSGI_FG "Final Gathering"
RSGI_RAYS "Rays"
RSGI_ACC "Accuracy"
RSGI_GATHDEPTH "Gathering Depth"
RSGI_TRACDEPTH "Tracing Depth"
RSGI_TRANSPAR "Transparencies"
RSGI_REFLECT "Reflections"
RSGI_REFRACT "Refractions"
RS_CUSTOM "Custom"
RSGI_NOTAVAIL "Not available"
RSGI_GPUNOTAVAIL "Sorry, the GPU gathering version is currently unavailable."
RS_LSOFF "Off"
RS_LSON "On"
RS_QUEADDMOD "Add Missing Modules?"
RS_INFADDMOD "The render setup is specifically designed to configure the standard ray tracer modules
w/o photon mapping global illumination. One or more of these modules are not present
in the current configuration and the setup wizard will not successfully apply changes!

Would you like to add and activate the module(s) prior to setup?
Yes: Add and activate module(s) and run setup.
No: Don't add module(s) but run setup anyway.
Cancel: Abort the setup wizard."
SKY_TITLE "Sun & Sky Wizard"
SKY_ADJSUN "Adjust Sun"
SKY_LOCATION "địa điểm"
SKY_ZONE "Zone"
SKY_YEAR "năm"
SKY_MONTH "tháng"
SKY_DAY "ngày"
SKY_HOUR "giờ"
SKY_MIN "phút"
SKY_SEC "giây"
SKY_SKIP "Skip (sun already exists)"
SKY_ADJSKY "Adjust Sky"
SKY_TYPE "Sky Type"
SKY_INTENS "Intensity"
SKY_TURBID "Turbidity"
SKY_MAPCOL "Map/Color"
SKY_POSERROR "Error in input data for sun position/radiance calculation."
SKY_SELCOL "Select Color"
SCST_TITLE "Scene Settings"
SCST_LITAB "Lights"
SCST_CAMTAB "Cameras"
SCST_GLOBALTAB "Global Settings"
SCST_RENAME "Rename"
SCST_REMOVE "Remove"
SCST_REMOVEALL "Remove All"
SCST_COLOR "Color"
SCST_TEXTURE "Texture"
SCST_SELCOLOR "chọn màu"
WAIT_TITLE "Xin vui lòng chờ đợi ..."
WAIT_STOPPING "Dừng thread - chờ đợi phản ứng ..."
WANI_TITLE "Animation Walkthrough"
WANI_NAME "Name"
WANI_DUR "Thời gian (giây)"
WANI_RATE "giá (khung hình / giây)"
WANI_INTERP "nội suy"
WANI_CAM "Camera"
WANI_SPEED "Speed​​"
WANI_DELSLOT "Xóa Xóa khe cắm máy ảnh này."
WANI_INSSLOT "Chèn khe cắm máy ảnh mới."
WANI_ADDNODE "Thêm Node"
WANI_MISSNAME "thiếu tên"
WANI_INFMISSNAME "cung cấp một tên gọi!"
WANI_EMPTYERR "rỗng!"
WANI_INFEMPTYERR "Bạn không thể mô tả một đường dẫn hình ảnh động với máy ảnh không có ở tất cả!"
WANI_SINERROR "Single Node!"
WANI_INFSINERROR "Mô tả một đường dẫn hình ảnh động bình thường cần ít nhất 2 nút!
Bạn nên thêm các nút trước khi chạy render! "
WANI_EXISTERR "Camera đã Tồn tại"
WANI_INFEXISTERR "Một máy ảnh có cùng tên đã tồn tại. Bạn có muốn thay thế nó?
"
WANI_ZERO "không"
WANI_VSLOW "rất chậm"
WANI_SLOW "chậm"
WANI_NORMAL "trung bình"
WANI_FAST "nhanh"
WANI_VFAST "rất nhanh"

2 comments:

  1. Nhờ Phúc up lại link để mọi người học hỏi nhé
    Tks Phúc

    ReplyDelete

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